Fields of Mistria Guide Hub
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World Map

Every region and location in and around Mistria — resources, residents and unlocks.

World Map

Mistria (Town)

12 Locations

The central hub of the game, sitting in the middle of the map between The Narrows to the west and The Eastern Road to the east. Nearly every shop and service lives here: the General Store, Blacksmith, Clinic, Bathhouse, Inn, Mill and Manor, plus the fountain square where festivals and the Saturday Market take place. A river runs through town and can be fished for river fish.

Town Square & Fountain

The big central plaza of Mistria around the fountain, with the Blacksmith to the northwest and the Bathhouse to the northeast. Villagers drift through here all day, and the square hosts festival stalls as well as the weekly Saturday Market.

Resources:

Saturday Market stalls (food/recipes, clothing, furniture, hairstyles)Festival activities and exclusive itemsRiver fish (river through town)

Unlocked: Available from start (Saturday Market requires the 'Repair the Bridge' story quest)

The General Store

Nora and Holt's shop in the southeast of town, across the main road from the Inn. It stocks seasonal crop seeds, basic worn tools, processed food staples and a small furniture selection. Their daughter Celine helps out behind the counter on some days.

Resources:

Seasonal seedsWorn tools (shovel, etc.)Cooking staples and processed goodsFurniture

Residents: Nora, Holt, Celine, Dell

Unlocked: Available from start

The Sleeping Dragon Inn

The only accessible building in Mistria's southwest, run by Hemlock and Josephine with their daughter Reina helping out. It sells cooked food, drinks, recipes and some furniture, and its kitchen can be used by players who don't have one at home yet.

Resources:

Cooked meals and drinksCooking recipesFurnitureUsable kitchen

Residents: Hemlock, Josephine, Reina, Maple, Luc

Unlocked: Available from start

The Blacksmith

The northwestern-most shop in town, just west of the fountain, run by the brothers March and Olric. It sells ores, tools, weapons and armor, and the anvil outside lets players smith and upgrade their own equipment.

Resources:

Ores and barsTools and tool upgradesWeapons and armorAnvil for smithing

Residents: March, Olric

Unlocked: Available from start

The Clinic

Doctor Valen's clinic in the central-eastern part of Mistria. It sells medicinal syrups and restoratives, and it's where you wake up if your health hits zero inside the Mines. A boarded-up annex on its side is not yet accessible.

Resources:

Healing syrups and medicineBuff items

Residents: Valen

Unlocked: Available from start

The Bathhouse

A bathhouse in the northeast of town, east of the fountain, run by Juniper with Dozy. Paying for a soak fully restores both the health and stamina bars at any time of day.

Resources:

Full health and stamina restoration (paid)

Residents: Juniper, Dozy

Unlocked: Available from start

The Manor

The big house on the hill at the northern edge of town, home to siblings Adeline and Eiland and their aunt Elsie. The grounds include a garden, a gazebo, river access, a pond and an old stele depicting a set of legendary armor.

Resources:

Harvestable garden plants and fruit (free)Pond and river fishing spots

Residents: Adeline, Eiland, Elsie

Unlocked: Available from start

The Mill

The windmill at the far southeastern corner of Mistria. It starts out broken and inaccessible, and once restored it processes farm goods into higher-value products such as cheese and butter.

Resources:

Dairy processing (milk into cheese, butter)Other farm-good processing

Unlocked: Complete the story quest 'The Mill Restoration Project'

Balor's Wagon

A merchant wagon parked just south of town, across the road from Celine's house. Balor's stock rotates daily and ranges from forageables and crafting materials to recipes and oddities you can't easily get elsewhere.

Resources:

Rotating daily stock (forageables, materials, recipes, furniture)

Residents: Balor

Unlocked: Available from start

Celine's House

A small standalone cottage just south of town, opposite Balor's Wagon, where Celine lives. Many townsfolk drop by to visit her here when she isn't working her shifts at the General Store.

Residents: Celine

Unlocked: Available from start

The Stables

A row of empty stables just west of the Sleeping Dragon Inn. No horses are kept here yet and the building currently serves no gameplay function.

Unlocked: Available from start

The Bell Tower

A locked tower with a bell in the central-western part of town. The small courtyard just east of it holds a public carpenter's workbench where Ryis and Hayden are often seen working, and players can use the bench for woodcrafting.

Resources:

Public woodcrafting bench

Residents: Ryis, Hayden

Unlocked: Available from start (the tower itself is inaccessible)

The Farms

4 Locations

The Player's Farm sits just south of town and is where crops, animals and most crafting happen; the statue of the dragon Caldarus on the farm is where most skill perks are unlocked. Directly west lies Hayden's Sweetwater Farm, the ranching area where animals and animal supplies are sold.

The Player's Farm

Your homestead south of Mistria, given to you in exchange for helping rebuild the earthquake-damaged town. It holds the farmhouse, tillable fields, the shipping bin, space for coops and barns, and a river along its edge. The farm's name is chosen by the player at the start of the game.

Resources:

River fish (farm river)Weeds, stone and wood from clearing landCrops grown on tilled soilAnimal products from coops and barns

Unlocked: Available from start

Caldarus' Statue

A large stone statue of the dragon Caldarus standing on the Player's Farm. Offering Essence here unlocks perks in most of the game's skill trees, such as Farming, Ranching, Fishing, Bug Catching and Archaeology.

Resources:

Skill perk unlocks (Essence)

Unlocked: Available from start

Sweetwater Farm

Hayden's sprawling ranch west of the Player's Farm, with The Narrows to the north and The Beach to the south. It is the go-to place for anything livestock-related and also has open meadows full of forage and bugs. Ocean fish can be caught off its western coastline.

Resources:

Ocean fish (west coast)Seasonal forageablesWild bugs (year-round spawns)Peach tree fruit in summer (near The Narrows path)

Residents: Hayden, Henrietta

Unlocked: Available from start

Hayden's Shop

The shop and home on Sweetwater Farm where Hayden sells adoptable barn and coop animals plus everything needed to keep them: feed, tools and ranching supplies. His prize chicken Henrietta can usually be found nearby.

Resources:

Animals for adoption (chickens, cows, etc.)Animal feed and care suppliesRanching equipment

Residents: Hayden, Henrietta

Unlocked: Available from start (requires a coop or barn from the Carpenter to house animals)

The Wilds

9 Locations

The wilderness zones surrounding town: The Narrows to the northwest (Museum, Mines entrance, Errol's cabin), The Eastern Road to the east (Carpenter, Wishing Well, ponds), The Western Ruins on the far western coast (archaeology dig sites), The Summit on the northern cliffs, and The Deep Woods, a late-game forest added in the second major update. These areas carry most of the game's forageables, bugs, dig spots and free fruit trees.

The Narrows

The rugged zone west of town, sitting between Mistria, Sweetwater Farm, The Western Ruins and The Summit. It holds the Museum and the entrance to the Mines, Errol's riverside cabin, and some of the richest foraging in the game, plus a river full of fish.

Resources:

Spring forage: daffodil, dandelion, fennel, fiddlehead, chickpeaRiver fishStone and a guaranteed Sapphire from the 3x3 rock (Copper Pickaxe, once daily)Peach tree (summer), pomegranate tree by Errol's cabin (winter)Wild bugs

Residents: Errol

Unlocked: Available from start (upper plateau and Summit path require the 'Beautification Project' staircase repair)

The Museum

Errol's museum in the northern Narrows, just west of the path from town. Players donate fish, bugs, flora and archaeological artifacts to complete themed sets, earning rewards such as cosmetics and recipes as collections fill out.

Resources:

Museum set turn-ins (fish, bugs, flora, artifacts)Collection completion rewards

Residents: Errol

Unlocked: Available from start

The Eastern Road

The road east of town where the player first arrives in Mistria, and the site of the broken bridge from the 'Repair the Bridge' story quest. It contains the Carpenter's Shop, two small ruins, fruit trees, ponds and riverbanks, and the stairway up to The Deep Woods.

Resources:

Pond and river fish (southwest pond is a prime pond-fishing spot)Caldosian artifact dig spots (exclusive museum set)Seasonal forageablesCherry (spring), pear (summer) and apple (fall) treesBlueberry and cattail fluff in spring

Residents: Landen, Ryis

Unlocked: Available from start

The Carpenter's Shop

Landen and Ryis' workshop in the northern part of The Eastern Road. This is where you order farmhouse upgrades, kitchens, coops, barns and other construction, and buy woodcrafting-related goods.

Resources:

Farm building construction (coop, barn, house upgrades)Kitchen installationWoodcrafting station and recipes

Residents: Landen, Ryis

Unlocked: Available from start

The Wishing Well

An old well tucked behind a boulder in the southeast of The Eastern Road. Once the rock is cleared, players can toss in offerings for small blessings and surprises.

Resources:

Wish rewards from offerings

Unlocked: Copper Pickaxe or better to break the large rock blocking the path

The Western Ruins

Ancient temple ruins on the far western coast, past The Narrows. The southern digsite spawns fresh artifact dig spots every day, and the cliffs overlook the western sea. A broken staircase to the upper level is restored late in the Mines storyline.

Resources:

Daily artifact dig spots (Ancient museum set, exclusive to this zone)Rare forageablesOcean fish off the west coastPlum blossom trees (winter, upper level after story progress)

Unlocked: Available from start (upper shrine area requires completing the Mines questline)

The Deep Woods

A dense, mystical forest north of The Eastern Road, added in the second major update and blocked by thick vines until late in the Mines story. It has its own exclusive fish, artifacts, forage and bugs, the Grove of Rest memorial clearing, and Caldarus' temple.

Resources:

Deep Woods fish (Forest Perch, Lake Trout, Muskie, Silver Redhorse, Sunny)Deep Woods artifact set (exclusive)Unique forageables and bugsPond fish

Unlocked: Complete the story quest 'Breaking the Fire Seal' (Dragon's Breath spell burns the vines)

The Deep Woods Temple

A quiet temple in the Deep Woods that serves as Caldarus' home in his human guise, with a tended courtyard garden outside and a small offering shrine within. The shrine can teleport the player straight back to the statue on their farm.

Resources:

Seasonal forage plants in Caldarus' gardenTeleport to the farm's Caldarus statue (10 Essence)

Unlocked: Unlock The Deep Woods, then clear or jump the big stump at the courtyard entrance (Copper Axe or better)

The Summit

The clifftop overlook north of The Narrows, reachable only after the town's western staircase is rebuilt. It's a small area with a fruiting tree and bush, extra forage spawn points, and a daily rejuvenating fountain, and it hosts scenes like the Shooting Star Festival.

Resources:

Seasonal fruit tree and berry bushForageable spawn pointsRejuvenating fountain (20 HP / 20 stamina, once daily)

Unlocked: Complete the story quest 'Beautification of Mistria' to repair the Narrows staircase

The Mines

1 Locations

A 100-floor dungeon entered from The Narrows, unlocked by raising the town to Stone Rank. Floors are grouped into five 20-floor biomes (Upper Mines, Tide Caverns, Deep Earth, Lava Caves, Ancient Ruins) gated by magical seals, each tier introducing better ores, new monsters, unique fish and bugs, and story beats around the dragon Caldarus.

The Mines

A 100-floor dungeon at the northern end of The Narrows, west of the Museum. Floors 1-80 are split into four elemental biomes - Upper Mines (copper), Tide Caverns (iron), Deep Earth (silver) and Lava Caves (gold) - each sealed by a magical tablet, with the Ancient Ruins (mistril) awaiting below floor 80.

Resources:

Ores and gems by tier (copper, iron, silver, gold, mistril)Monster dropsMine-exclusive fish and bugs per biomeArtifacts and treasure chestsDragon Statue perks (Mining and Combat trees)

Unlocked: Reach Town Rank Stone (renown level 10)

The Beach

2 Locations

The southern shoreline below Sweetwater Farm. This is the home of ocean fishing and diving, Terithia's Tackle Shop, the pier and the lighthouse. Repairing the beach bridge opens the western shore with a rejuvenating fountain and a fish trap.

The Beach

The sandy southern shore below Sweetwater Farm, with a pier and moored boat in front of the Tackle Shop and a lighthouse on the southeastern hill. It's the prime spot for ocean fishing, swimming and diving for sunken treasure, and the shallows hide daily secrets.

Resources:

Ocean fish and diving catchesSunken artifacts (aquatic and sunken museum sets)Coastal forageablesFish Trap catches (western jetty, after bridge repair)

Residents: Terithia

Unlocked: Available from start (western shore requires the 'Repair the Beach Bridge' story quest)

The Tackle Shop

Terithia's combined shop and home on the beachfront. It sells fishing rods and upgrades, a small rotating selection of seasonal fish, and fishing-related recipes.

Resources:

Fishing rods and upgradesSeasonal fish stockFishing recipes

Residents: Terithia

Unlocked: Available from start